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ArmorSim

独立 · 模拟

ArmorSim

ArmorSim封面
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已收录下载地址评分 6.4

An armour penetration sandbox. Build the target from plates, thicknesses and angles, pick a penetrator from American, Soviet and German service rounds, fire. The hit is not animated — it is solved from real terminal-ballistics models.

容量

4GB

类型

独立

更新时间

2026/10/08

浏览热度

0

最低配置

操作系统:Windows 10 64-bit

处理器:Intel Core i5-4460 / AMD Ryzen 3 1200

内存:8GB

显卡:NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB),

存储:4GB

发行日期:2026/9/17发行商:Galimov Dynamics

游戏介绍

Stack the plates. Pick the round. See what actually happens.

ArmorSim is a 3D terminal ballistics simulator built for people who argue about armour for fun. One question drives the whole thing: will it go through?

You build the target — plates, thicknesses, angles, spacing, materials. You build the projectile, or take a real one from the American, Soviet/Russian and German arsenals. Then you fire, and the impact is solved , not animated. The rod grinds itself down. The plate dishes, tears, punches out a plug or opens a ragged hole. Fragments fly with real mass behind them. You orbit the camera around the whole thing in slow motion and look at the damage from any angle you like.

No sparks. No glow. No explosion smoke. Just metal doing what metal does.

Three solvers, one sandbox

NORMAL — the fast one. Analytic terminal ballistics: Alekseevskii–Tate erosion integration, Recht–Ipson residual velocity, a Rosenberg ricochet criterion, Grady fragmentation. Answer in a fraction of a second. Fire, tweak one number, fire again.

ADVANCED — the same core with its guts on the table. Layered and spaced arrays, reactive armour packs, per-layer energy accounting. Ballistic limit, wear fraction and residual velocity reported for every plate the rod passes through, so you can see exactly where the shot ran out of energy.

ULTRA — a genuine continuum solver. An axisymmetric Lagrangian mesh running Johnson–Cook plasticity, a Mie-Grüneisen equation of state, adiabatic shear banding and element erosion. It takes minutes to produce a single impact. The crater shape is not drawn by an artist — it falls out of the physics.

Physics, not hardness points

There is not a single hit point anywhere in ArmorSim. Every outcome comes out of published models driven by real material properties — density, yield strength, shock data from laboratory tests. Rod erosion, ragged hole edges, plug ejection and fragment formation are consequences of those numbers, not animations played back on cue.

It is not a hydrocode, and it does not pretend to be one. An ANSYS-class simulation of this impact runs for hours on a cluster. Here is what ArmorSim does instead of pretending:

Every material constant carries a . The material table tags each number MEASURED, DERIVED, FITTED or ASSUMED, and names the paper it came from. It is not hidden — you can open it and check.

Absences are documented, not filled in. Where the open literature holds no usable data, the material is not quietly faked with a stand-in. It is marked unsupported, and the reason is spelled out.

ULTRA states its own limits. The continuum mode is axisymmetric. It runs head-on impacts, and it tells you plainly when a scene falls outside what it can honestly solve instead of guessing at it.

The solvers never contradict each other. ULTRA renders the shape of the damage; the analytic core is the only thing permitted to declare an outcome. You will never get two different answers to the same shot.

What you get

Free-build scene editor — add, drag, rotate and re-material plates; spaced and layered stacks

An extensive material database: 14 armour materials and 4 penetrator cores

Kinetic penetrators drawn from American, Soviet/Russian and German service ammunition

Reactive armour, ceramic with backing, composite backing plates

Shaped-charge jets at normal incidence

Slow-motion playback with a free orbit camera

Shareable replay files — a full ULTRA run is a couple of megabytes

Five interface languages: English, Русский, Deutsch, Polski, Татарча

Who this is for

If you have ever paused a documentary to argue about whether that shot should have gone through — this was built for you. No engineering degree required, and no engineering software to learn. Set it up, hit fire, watch it happen.

About the develope r: the game was developed by a solo developer - Glaimov Timerlan Lenarovich

游核小贴士

按页面配置要求,至少需要8GB内存,安装预留4GB空间;解压还要留出临时空间哦!安装前记得核对资源版本,更新或安装MOD前先备份存档哦!如您喜欢本游戏,请支持正版!

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模拟沙盒逆弹幕射击弹幕射击拟真探索2D3D极简主义抢先体验逻辑建造

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